
The winning essay, a new adventure for the ClueFinders crew, won its writer an iMac. Sponsored by The Learning Company, the competition was open to 3rd-6th grade classrooms in the United States. ClueFinders held a writing competition in 2001. These releases were followed by noneducational bonus discs. Six games were released across 1998–1999, while 20 each saw one new ClueFinders game.
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Later that year, The Learning Company used ClueFinders 4th Grade Adventures as the prototype for Internet Applet technology that allowed users to download supplementary activities from the ClueFinders website. The ClueFinders 4th Grade Adventures was announced on July 13, 1998. The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in 1998 and most of the subsequent games were released within the next two years.

History The Learning Company era (1997–2001) ĬlueFinders was conceived as a continuation of the Reader Rabbit series, appealing to the older 3rd-6th grade levels. People who downloaded ClueFinders 3rd Grade Adventures, The: The Mystery of Mathra have also downloaded:ĬlueFinders, The: Mystery Mansion Arcade, JumpStart Adventures: 3rd Grade - Mystery Mountain, JumpStart Adventures: 4th Grade - Haunted Island, Carmen Sandiego's Great Chase Through Time, Carmen Sandiego: Word Detective, Freddi Fish 3: The Case of the Stolen Conch Shell, Freddi Fish 2: The Case of the Haunted Schoolhouse, JumpStart Adventures: 5th Grade - Jo Hammet, Kid Detective Your children will so enjoy playing this title that they will forget that they are doing it to learn. The academic activities cover a massive amount of math, geography, science, reading and language arts. Finding themselves in a rain forest, players join the Cluefinders, a group of four brainy junior detectives, in solving the mystery of a missing scientist. This truly outstanding title combines the excitement of an Indiana-type adventure with fun and interesting academic games. If you have a rising 3rd grader (or even a recent grad of 3rd grade), you are in for a special treat. Fortunately, the game is long enough to provide solid initial gameplay. Problems are different or harder in repeated play but the story doesn't hold the same excitement a second time. Replay Value: Replay suffers due to the unchanging nature of the adventure.

Sound: Jungle sounds and character voices are very appealing.Įnjoyment: With plenty to see and do, the game offers something for all ages and teaches while entertaining. The environments give the player a feeling of actually being in the swamp or rainforest.

Graphics: Graphics are superb, though slightly cartoon-like. For example, the four singing "things" that greet kids in the swamp sound just like the Beatles as heard in The game often includes characters and references children will enjoy but may not understand, although the appeal won't be lost on any adult playing along. Play begins in either the Great Goo Swamp or the lands of the Monquistadors, monkeys dressed in Spanish helmets. The animals are in danger of being killed for their skins.

Players must save Joni's uncle from the monster Mathra by traversing two areas of the jungle to search for keys to the lost city and interact with machines left behind by the Ancient Builders. ClueFinders: 3rd Grade Adventures takes place in South America and features a mystery surrounding missing animals.
